The effects of assertive communication training on communication skills of adolescents with online game users

Boby Nurmagandi(1*), Achir Yani S. Hamid(2), Ria Utami Panjaitan(3)
(1) Universitas Sulawesi Barat
(2) Universitas Indonesia
(3) Universitas Indonesia
(*) Corresponding Author
DOI : 10.30604/jika.v7i4.1388

Abstract

The behavior of playing online games has the risk of causing problems for adolescents' developmental age, which is social relationship problems to addiction. Good communication skills can facilitate adolescents in assertive interpersonal relationships to prevent adolescents from online game problems. This study aims to determine the effect of assertive communication training on the communication skills of adolescents who play online games. Methods: This study applied a quasi-experimental pre-post test with a control group. The research respondents were selected using stratified, proportional, and simple random sampling techniques. 76 adolescents comprised the respondents of this study, divided into two groups. The respondents’ inclusion criteria were adolescents aged 15–16 years old who had played online games for at least the last 12 months. Results: The communication skills of adolescents in the intervention group has increased after implementing assertive communication training (p less than 0.05), in contrast to this, the communication skills of adolescents in the control group has not increased after the implementation of assertive communication training (p more than 0.05). Conclusion: Assertive communication training can be used as therapy in nursing services to improve communication skills and protect adolescents from the risk of social relationship problems to addiction due to online gaming activities.

Keywords


Adolescents; communication skills; assertive communication training; online games

References


Al’Ain, M. O., & Mulyana, O. P. (2013). Pelatihan Asertif Untuk Meningkatkan Komunikasi Interpersonalanggota Hima (Himpunan Mahasiswa) Prodi Psikologi Fip UNESA. Jurnal Ilmu Manajemen (JIM), 1(3), 1–6. https://jurnalmahasiswa.unesa.ac.id/index.php/character/article/download/4592/6898

Arumsari, C. (2017). Strategi Konseling Latihan Asertif untuk Mereduksi Perilaku Bullying. Journal of Innovative Counseling : Theory, Practice & Research, 1(1), 31–39.

Ayu, L., & Saragih, S. (2016). Interaksi sosial dan konsep diri dengan kecanduan games online pada dewasa awal (Social interactions and self-concept with online games addiction in early adults). Persona:Jurnal Psikologi Indonesia (Persona:Journal of Indonesian Psychology), 5(02), 167–173. https://doi.org/10.30996/persona.v5i02.734

Azis, A. R. (2015). Efektivitas Pelatihan Asertivitas untuk Meningkatkan Perilaku Asertif Siswa Korban Bullying. Jurnal Konseling Dan Pendidikan, 3(2), 8. https://doi.org/10.29210/12500

Eskicumali, A., Kara, N., Arslan, S., & Uzun, K. (2020). Investigation of Communication Skills of Gifted Students in Terms of Various Variables. Online Submission, 7(1), 43–48.

Friedman, M. M. (2010). Buku Ajar Keperawatan Keluarga : Riset, Teori dan Praktik. Penerbit Buku Kedokteran EGC.

Fumero, A., Marrero, R. J., Bethencourt, J. M., & Peñate, W. (2020). Risk factors of internet gaming disorder symptoms in Spanish adolescents. Computers in Human Behavior, 111(September 2019). https://doi.org/10.1016/j.chb.2020.106416

García-Poole, C., Byrne, S., & Rodrigo, M. J. (2019). How do communities intervene with adolescents at psychosocial risk? A systematic review of positive development programs. Children and Youth Services Review, 99(October 2018), 194–209. https://doi.org/10.1016/j.childyouth.2019.01.038

Handayani, T. (2011). Membangun Komunikasi Efektif Untuk Meningkatkan Kualitas Dalam Proses Belajar Mengajar. Ta’dib, 16(02), 273–302.

Kamaruzzaman, K. (2016). Analisis Keterampilan Komunikasi Interpersonal Siswa. Jurnal Konseling Gusjigang, 2(2), 202–210. https://doi.org/10.24176/jkg.v2i2.744

Kausyar, R. (2001). Kemampuan Negosiasi Ditinjau Dari Ketrampilan Komunikasi Dan Jenis Kelamin. Psikologika: Jurnal Pemikiran Dan Penelitian Psikologi, 6(11). https://doi.org/10.20885/psikologika.vol6.iss11.art7

King, D. L., & Delfabbro, P. H. (2014). The cognitive psychology of Internet gaming disorder. Clinical Psychology Review, 34(4), 298–308. https://doi.org/10.1016/j.cpr.2014.03.006

Liliweri, A. (2015). Komunikasi Antar Personal. Kencana. https://books.google.co.id/books?id=Vzq2DwAAQBAJ&pg=PA77&lpg=PA77&dq=menyatakan+harapan+atau+keinginan+dalam+komunikasi&source=bl&ots=3SydQeJZFH&sig=ACfU3U05ftL65or_tZk_anZf_lMXQ0g87w&hl=id&sa=X&ved=2ahUKEwj8wp62q7rqAhVXbn0KHeh2CI8Q6AEwBnoECAgQAQ#v=onepag

Lin, Y. R., Shiah, I. S., Chang, Y. C., Lai, T. J., Wang, K. Y., & Chou, K. R. (2004). Evaluation of an assertiveness training program on nursing and medical students’ assertiveness, self-esteem, and interpersonal communication satisfaction. Nurse Education Today, 24(8), 656–665. https://doi.org/10.1016/j.nedt.2004.09.004

Lo, S. kang. (2008). The impact of online game character’s outward attractiveness and social status on interpersonal attraction. Computers in Human Behavior, 24(5), 1947–1958. https://doi.org/10.1016/j.chb.2007.08.001

Muhith, A., & Siyoto, S. (2018). Aplikasi Komunikasi Terapeutik Nursing dan Health. Penerbit Andi.

Nurmagandi, B., & Hamid, A. Y. S. (2020). Predisposing Addiction Factor To Game Online: A Systematic Review. Jurnal Profesi Medika : Jurnal Kedokteran Dan Kesehatan, 14(1), 102–113. https://doi.org/http://dx.doi.org/10.33533/jpm.v14i1.1654

Omura, M., Maguire, J., Levett-Jones, T., & Stone, T. E. (2017). The effectiveness of assertiveness communication training programs for healthcare professionals and students: A systematic review. International Journal of Nursing Studies, 76(January), 120–128. https://doi.org/10.1016/j.ijnurstu.2017.09.001

Osborn, G. (2016). From Mobile to PC Games: The Big Screen Opportunity in Southeast Asia. Newzoo. https://newzoo.com/insights/articles/the-big-screen-opportunity-in-southeast-asia/

Peeters, M., Koning, I., & Eijnden, R. Van Den. (2018). Computers in Human Behavior Predicting Internet Gaming Disorder symptoms in young adolescents : A one-year follow-up study. Computers in Human Behavior, 80, 255–261. https://doi.org/10.1016/j.chb.2017.11.008

Prabowo, A. S., & Asni. (2018). Latihan Asertif : Sebuah Intervensi Yang Efektif. Insight : Jurnal Bimbingan Konseling, 7(1), 116–120.

Putra, I. A., & Pohan, L. D. (2018). Efektivitas Terapi Kelompok terhadap Test Anxiety dan Self Efficacy pada Mahasiswa. Humanitas (Jurnal Psikologi), 2(1), 31–48. https://doi.org/10.28932/humanitas.v2i1.1044

Putri, Z. O. (2018). Pengaruh Game Online terhadap Komunikasi Sosial pada Mahasiswa. Jurnal Ilmu Komunikasi, 4(1), 1–13.

Sari, L. A. (2019). Efektivitas media booklet dan leaflet terhadap pengetahuan remaja putri tentang dampak kehamilan remaja (The effectiveness of media booklets and leaflets on young women’s knowledge about the impact of teen pregnancy). Jambura Journal of Health Sciences and Research, 1(2), 47–53. https://doi.org/10.35971/jjhsr.v1i2.2388

Situmorang, Z. R., Hastuti, D., & Herawati, T. (2016). Pengaruh Kelekatan dan Komunikasi dengan Orang Tua terhadap Karakter Remaja Perdesaan. Jurnal Ilmu Keluarga Dan Konsumen, 9(2), 113–123. https://doi.org/10.24156/jikk.2016.9.2.113

Sridasweni, A., & Yusuf, S. dan A. M. (2017). Hubungan Kecerdasan Emosional dan Komunikasi Interpersonal dengan Manajemen Konflik Peserta Didik. Journal Bimbingan Dan Konseling, 6(2), 176–193.

Susan Barkman, & Machtmes, K. (2002). Communication Scale.

Townsend, M. (2014). Essentials of psychiatric mental health nursing : concepts of care in evidence-based practice. F.A. Davis Co.

Utami, F. I. D. (2012). Efektivitas Komunikasi Negosiasi Dalam Bisnis. Komunike, 9(2), 9–18. https://doi.org/10.1007/s13398-014-0173-7.2

Wichstrøm, L., Stenseng, F., Belsky, J., von Soest, T., & Hygen, B. W. (2019). Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity. Journal of Abnormal Child Psychology, 47(1), 71–83. https://doi.org/10.1007/s10802-018-0422-x

Widyastuti, T. (2017). Pengaruh Komunikasi Asertif Terhadap Pengelolaan Konflik. Widya Cipta, I(1), 1–7.

Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2016). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction, 14(5), 672–686. https://doi.org/10.1007/s11469-015-9592-8

Yunalia, E. M., Etika, A. N., Studi, P., Keperawatan, I., Ilmu, F., & Universitas, K. (2019). Efektivitas Terapi Kelompok Assertiveness Training Terhadap Effectiveness Of Assertiveness Training Group Therapy On Assertiveness Communication Skills In Adolescents With Aggressive Behaviour. 7(3), 229–236.

Yustian, Y., Asyafah, A., & Firmansyah, M. I. (2018). Efektivitas Model Pembelajaran Role Playing Dalam Meningkatkan Pemahaman Siswa Terhadap Materi Kisah Hijrah Pada Mata Pelajaran Pai Di Smpn 7 Bandung. TARBAWY : Indonesian Journal of Islamic Education, 4(2), 126. https://doi.org/10.17509/t.v4i2.8558

Yusuf, A., Krisnana, I., & Ibrahim, A. (2020). Hubungan Kecanduan Game Online Dengan Komunikasi Interpersonal Dan Interaksi Sosial Remaja. Psychiatry Nursing Journal, 1(2), 71–77.


Article Statistic

Abstract view : 40 times
PDF (Bahasa Indonesia) views : 16 times

Dimensions Metrics

How To Cite This :

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Boby Nurmagandi, Achir Yani S. Hamid, Ria Utami Panjaitan

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.